1. TakeCourt
  2. NBA GM Simulator

NBA GM Simulator

Run a front office in your browser: draft lottery, roster building, a simulated season, then trades, restricted free agency, and the salary cap. Built for the browser with no download; private beta waitlist now open.

What an NBA GM simulator is

An NBA GM simulator puts you in the general manager's chair instead of on the court. You do not shoot, pass, or defend; you decide who gets drafted, who gets paid, who gets traded, and which coach runs which system. TakeCourt is an NBA general manager simulator that runs entirely in a browser tab — a GM simulator NBA fans can open on a laptop or phone with nothing to install. The on-court action is resolved by a possession-level engine; your job is everything around it.

If you have played Football Manager, the idea will be familiar: a basketball manager game where the season is the arena and the offseason is where you actually win or lose. If you have only played 2K's MyGM, expect the same decisions with far less friction — a full season simulates in minutes, so a ten-year dynasty fits in a weekend.

Product facts, stated plainly. TakeCourt is not licensed by the NBA. It uses a 30-team league of original franchises, fictionalized player identities, and simulated ratings and results. It does not include NBA teams, logos, uniforms, photos, or official player statistics. The game is in development, will be free in the browser, and its private beta waitlist is open now.

The season loop

Every TakeCourt season follows the same loop a real front office lives by. It is short enough to finish in an evening and deep enough that the choices you make in year one still shape year five.

  1. Draft lotteryFourteen non-playoff teams, 1,000 combinations, four picks drawn. Odds and the four-slot drop protection follow the NBA's 2019 format. Run one for free before you play.
  2. Draft nightScout reports and combine numbers feed the board you build yourself. Picks carry future value in the trade machine, so a bad draft costs you twice.
  3. Free agency & RFASign veterans into your cap room or exceptions. Decide whether to match offer sheets on your own restricted free agents — or let a rival overpay.
  4. Camp & tacticsSet the eight-man rotation, pace, pick-and-roll frequency, and switching scheme. The engine reads your tactics and the opponent's counters.
  5. Regular seasonWatch a game possession by possession or skip to the standings. Injuries, fatigue, and player development happen across the year.
  6. Trade deadlineSalary matching is enforced. Move a contract, attach a protected pick, stay under the tax — or blow it up and start the rebuild.
  7. PlayoffsPlay-in, seeding, best-of-seven series, and awards. This is where the roster you built either holds up or gets exposed.
  8. Awards & extensionsExtend your core, let bad money expire, then the lottery comes around again and the loop restarts with everything carried forward.

The word people search for is NBA rebuild simulator, and that is the honest description of the loop: sell high, live with your lottery odds, develop the young players, then flip assets for stars when your window opens. In TakeCourt it is not a mini-game bolted on the side — it is the game.

Salary cap, tax line, and restricted free agency

Most basketball GM games treat the cap as a number that turns red. TakeCourt treats it as the thing you actually manage. The league has a salary cap, a tax line, and exceptions such as the mid-level, so a team over the cap still has tools — and a team over the tax has consequences.

Restricted Free Agency (RFA) works the way NBA fans expect. When one of your young players' rookie deals expires, other teams can hand him an offer sheet. You see the years and the money, and you choose: match it and carry the contract, or decline and take the cap room. Rivals do the same to you, so the offer you make on their guard is a real decision, not a menu item.

  • Salary matching in the trade machine — outgoing and incoming money have to line up.
  • Protected picks — attach a top-10 protected first and the protection actually resolves at lottery time.
  • Expirings and room — the cap sheet shows what falls off next summer, so you can plan a free-agency swing a year early.
  • Extensions — pay your core before RFA, or gamble that the market stays soft.

TakeCourt vs Basketball GM

Basketball GM is the reference browser basketball GM game, and it earned that spot: it is free, open-source, and endlessly moddable. TakeCourt plays in the same browser lane with a different emphasis — the modern front-office loop.

FeatureTakeCourtBasketball GM
Plays in the browser, freeYesYes
Draft lotteryNBA-style top-4 draw, watched liveYes, configurable
Restricted free agency with offer sheetsMatch or declineSimplified free agency
Team and player namesOriginal franchises, fictional playersFictional by default; real rosters via imports
Online playRanked and friend matchesSingle-player
Customization & moddingCurated leagueExtensive
Season length to simulateMinutesMinutes

If you want to import real rosters and tinker with league settings, Basketball GM remains the better sandbox. If you want the front-office rules — offer sheets, tax lines, protected picks — to push back on you, and you want someone to play against, that is what TakeCourt is for.

TakeCourt vs NBA 2K MyGM

NBA 2K MyGM is a 3D mode inside a paid console and PC game. It looks incredible and it asks a lot: a $70 purchase, tens of gigabytes, and a season that takes weeks if you play the games yourself.

FeatureTakeCourtNBA 2K MyGM
PriceFreePaid game
Where it runsAny browser, no downloadConsole / PC install
PresentationText and data simulation3D broadcast
Real NBA namesOriginal teams and playersLicensed
Time per seasonMinutesHours to weeks
FocusGM decisionsGameplay plus management

They are different tools. If the fun for you is dunking with a licensed superstar, 2K is unbeatable. If the fun is the phone call at the deadline, TakeCourt lets you make ten of them before dinner.

TakeCourt vs fantasy dynasty leagues

Dynasty fantasy basketball on Fantrax or Sleeper is a great hobby, but it is a different one. In a fantasy league you own a roster of real players and score whatever they do in real games. Your season lasts as long as the NBA's, and you need eleven other people to show up.

In an NBA GM simulator you run the whole franchise: coaches, cap, draft picks, tactics, the arena lights. Nothing waits on a real game tonight, and no commissioner has to chase a trade veto. TakeCourt is the option for the person who wants the general manager job, not the fantasy owner's seat — an NBA team builder simulator where the team you build actually plays.

Join the NBA GM simulator private beta

Join the TakeCourt private beta waitlist to get early access before the public launch. The finished game will run in your browser with nothing to download or install, and beta invitations will roll out in waves as the season loop is ready for more general managers.

Join the waitlist Try the draft lottery simulator